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Spell Book

List of all the spells and ritual

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Gust

ELEMENT

Air

Crystal

1

Cast Time

0

Damage

1d4+int

Sanity Cost

3

Target

75° Cone

Range

30m

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DESCRIPTION

A strong gust of wind that can push object and people (can push object up to 75kg).
Con or Dex save against 12+int.
! Heavy armor immune to 'Push' effect !

CRITICAL EFFECT

Knocked down for 1 extra turn

Mana Disturb

ELEMENT

Mana

Crystal

0

Cast Time

0

Damage

1d6+int

Sanity Cost

1d6-int

Target

Single

Range

Touch

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DESCRIPTION

Disturb mana flow in an object or creature.

CRITICAL EFFECT

Creates a small explosion +1d6

Mana Blast

ELEMENT

Mana

Crystal

0

Cast Time

0

Damage

1d4+int

Sanity Cost

0

Target

Single

Range

7m

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DESCRIPTION

Create a projectile from mana

CRITICAL EFFECT

Mana Rope

ELEMENT

Mana

Crystal

0

Cast Time

0

Damage

0

Sanity Cost

1

Target

Self

Range

Touch

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DESCRIPTION

Create A 20m rope that can lift 100kg+10kg per extra Mental Damage

CRITICAL EFFECT

Shape Mana

ELEMENT

Mana

Crystal

0

Cast Time

0

Damage

0

Sanity Cost

1

Target

Self

Range

Touch

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DESCRIPTION

Create small glowing shapes and object from mana

CRITICAL EFFECT

Telekinesis

ELEMENT

Mana

Crystal

0

Cast Time

0

Damage

0

Sanity Cost

1

Target

Single

Range

7

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DESCRIPTION

Move any object that is lighter than 10kg at a speed of 30cm per sec

CRITICAL EFFECT

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